Previous Item NFL Fever 2003 Xbox The sequel to Microsoft's pigskin launch title features a number of additions as well as the necessary changes associated with the 2002-2003 NFL season. New features include the ability to edit team playbooks, uniforms, and plays as well as an option to challenge opponents online. Four game modes include Practice, Single Game, Season, and Network Play, with the latter supporting the Xbox Live broadband service. Players can set up individual profiles, download updated rosters, create a friends list, and monitor rankings in the areas of win-loss records, disconnects, offensive stats, and defensive stats.Those without friends online can take advantage of the Quick Match or OptiMatch feature. OptiMatch lets players customize their game beforehand, from weather conditions to the frequency of penalties, and finds an identical match with another player having the same preferences. Players selecting the Quick Match option will simply connect with a randomly chosen opponent. Those with friends online can create a list of up to 100 players whose online status can be monitored while connected to the Xbox Live service. Members from this list can be sent invitations to play NFL Fever 2003. The post-game highlight reel, illustrating the key plays or drives that led to a team's victory, has also been expanded, and Kevin Calabro replaces Dick Stockton for play-by-play announcing duties. Changes made to reflect the 2002-2003 season include an eight-division format, the Houston Texans expansion team, updated rosters, and new stadiums for the Bears, Lions, and Patriots. Also new to NFL Fever 2003 is a seven-game challenge against classic teams from the NFL's past, all of which are selectable once players defeat them. Previous features such as training camp, dynamic player performance, create-a-player, and the 25-year dynasty option have also made the transition. ~ Scott Alan Marriott, All Game Guide |
Next Item MotoGP Xbox Not to be confused with Namco's motorcycle series bearing the same license and title, THQ's MotoGP offers ten authentic tracks from around the world as well as 29 professional riders and bikes from the 2001 MotoGP racing competition. Players can increase their bike performance and rider abilities over time by participating in both Training and Grand Prix modes, where experience credits are awarded to improve cornering, braking, top speed, and acceleration. Arcade Championship offers three-lap races on a choice of unlocked tracks, where players earn bonus points by reaching checkpoints in time or by performing tricks like wheelies and rear wheel skids. These points can be used to unlock additional tracks, riders, and bikes. The Grand Prix Series lets players create up to ten custom riders, distribute ten credits to four attributes, and then prepare to race around the world in competitions spanning five laps apiece. Players must also complete a qualifying run before each event to determine their overall placement at the starting grid. Finishing within the top 15 at the end of a Grand Prix event earns players credits to boost individual ratings, with a maximum of 60 points attainable through ten races. An additional 40 credits can be won by completing the 20 challenges available in Training mode, which tests a player's skill in each of the four attributes. Time Trial lets players familiarize themselves with each course's layout, and features an optional ghost racer to compete against to improve lap times. Multiplayer mode offers split-screen support for up to four players, and the ability to play with up to 16 using the Xbox System Link. Players can customize the scoring system, weather (sunny, clear, or raining), as well as the number of computer bikes and laps for each race. ~ Scott Alan Marriott, All Game Guide |